A change of venue.
Jan/100
In the event that anyone is still monitoring this blog (I suck I know…) I’ve decided to move to a new site.
The new blog (which will contain much the same awesomeness [in higher frequency] as the old blog) is located at http://anti-alias.me and will focus primarily on computer graphics, and my university stuffs, seeing as how I’m back in school full-time, and working on an honors thesis.
I figure, it will save me a few keystrokes to get there.. it’s a catchy, theme-based name to inspire topics, and I REALLY mean it this time, I’m going to be actively blogging.
I’m currently getting ready to transfer the unfinished posts I have stored up here, over to there.. in order to prime the content pump.. and feel free, if someone is actually reading this, to give me a hard time for not posting. :) Comments are open over there, and discussion is always welcome.
This site, along with the .info version, will become a static page that will represent me, as a CV of sorts.
Time to get this party started. :D
-glitch
What I’ve been up to..
Jul/090
Another long stretch of inactivity.. So, I figured I’d throw out a post about what I’ve been up to, and what I have coming down the pipeline.
I’ve been spending a lot of time over the past year working with the iPhone, as my post about ARM VFP might suggest. In doing so, I’ve been putting together a fairly basic 2D game engine that I’m hoping to use for some game ideas I have. I’ve also been polishing my Cocoa skills so that I can bring a decent set of design tools to the table for creating the content for my games.
During all of this, I’ve been creating new blog posts describing a few of the things that I’m exploring, and developing. Unfortunately, all of these posts have remained drafts since I haven’t taken the time to polish them and commit them to the interwebs. So, I’ll be taking a little time over the next week or so, to cross my ‘T’s and dot my ‘i’s in those posts and hopefully bring some interesting content to this site, for once. ;)
Here are some of the topics I’m writing about:
- Dynamic Shadowing in 2D
- Integrating Lua into an Objective-C based Game Engine.
- More ARM VFP Code.
- Grid-based Mesh Decimation – A fun one that I worked on over a year ago, for very simple 3D terrain optimization.
There’s more on the plate as well.. but that will come in time. :)
Obligatory “starting over” post.
Nov/080
I tend to do this with my blog every so often (once a year it seems). This time was not exactly due to me falling out of interest with it, and then attempting to rekindle that interest. Instead, this “do over” was triggered by me wanting to use WordPress, and being too disinterested in my old posts to bring them over to this new WordPress install.
I’ve been a b2evolution user since the early beginnings, and am now starting to lean towards WordPress after using it in another site I’m getting ready to unleash onto the world.
So my apologies to the 2 or 3 people out there who subscribed to my RSS feed. ;) It won’t happen again.