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	<title>[Glitch toString];</title>
	<link>http://richard.giliam.net</link>
	<description>Ramblings of a software developer.</description>
	<lastBuildDate>Fri, 15 Jan 2010 05:10:45 +0000</lastBuildDate>
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	<item>
		<title>A change of venue.</title>
		<description>In the event that anyone is still monitoring this blog (I suck I know...) I've decided to move to a new site.

The new blog (which will contain much the same awesomeness [in higher frequency] as the old blog) is located at http://anti-alias.me and will focus primarily on computer graphics, and ...</description>
		<link>http://richard.giliam.net/?p=293</link>
			</item>
	<item>
		<title>LuaEngine: Using Lua With Objective-C</title>
		<description>In this series of posts, I want to explore the, already well covered, topic of using Lua for game scripting.  My direction will include Objective-C as the host language, though the beginning code will stick to C.  The end goal of these posts, is to implement a bridge ...</description>
		<link>http://richard.giliam.net/?p=78</link>
			</item>
	<item>
		<title>What I&#8217;ve been up to..</title>
		<description>Another long stretch of inactivity.. So, I figured I'd throw out a post about what I've been up to, and what I have coming down the pipeline.

I've been spending a lot of time over the past year working with the iPhone, as my post about ARM VFP might suggest. In ...</description>
		<link>http://richard.giliam.net/?p=212</link>
			</item>
	<item>
		<title>ARM VFP: Part 1 &#8211; GCC Inline Assembler</title>
		<description>So you've gotten your feet wet developing for the iPhone, learned XCode if you didn't already know it, and now you're looking for a way to speed up your matrix and vector operations so you can write some wicked OpenGL ES apps.  Luckily, the iPhone and iPod Touch have a ...</description>
		<link>http://richard.giliam.net/?p=20</link>
			</item>
	<item>
		<title>iPhone: Accessing the Simulator&#8217;s File System</title>
		<description>Anyone working with the iPhone SDK has probably used the iPhone Simulator. While generally it is pretty speedy when pushing new applications to it, or making minor changes to code, and re-pushing your application for testing, there are some times that you may wish to update something non-code related. Like ...</description>
		<link>http://richard.giliam.net/?p=13</link>
			</item>
	<item>
		<title>Obligatory &#8220;starting over&#8221; post.</title>
		<description>I tend to do this with my blog every so often (once a year it seems).  This time was not exactly due to me falling out of interest with it, and then attempting to rekindle that interest.  Instead, this "do over" was triggered by me wanting to use WordPress, and ...</description>
		<link>http://richard.giliam.net/?p=4</link>
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